			DDNA Bank

Updated: 01-24-00

Author:
JayD
jayd111@fcmail.com
http://www.fortunecity.com/millennium/greendale/1074/default.htm

INSTALLATION
Simplicity itself! Just place the DDNABank.agent file into your
Creatures\My Agents\   folder. The new agent (including sounds and images) 
is available for injection with your Creator machine in your world 
(new or existing). Look for "DDNA Bank" in the Creator screen.

FEATURES
This nifty tool will store up to 10 genetic codes (DDNA) in it's memory slots. 
You can then use these codes to create a new creature using 2 DDNA slots or 
impregnate a female with one of the slots. This is specialy useful for selective 
breeding programs.

STORING DDNA INFO
Cycle through the available slots with the arrow buttons. To store a genetic code 
just select a creature and then press the target button on the right side. The 
DDNA will be stored in the chosen slot and the name of the targeted creature will 
be displayed. Any previous DDNA info in the slot used will be over-written.

TO INSEMINATE A FEMALE
Cycle through the DDNA Bank samples until to have a sample that will be the father 
for the new creature, NOTE: a female can be used as the father sample, since the 
machine will take the DDNA of the female sample and create sperm with it. Then target 
a living female in the game. Press the button on the right of the INSEMINATE section 
and the name of the selected creaure will be displayed on this section's screen. 
Press the blue Inseminate Button on the left and the female will be impregnated. 
NOTE: only females that are YOUTH and older will be able to get pregnant this way. 
Also, the sex of the child is determined by the season of the time it was concieved.

FORCED EGG LAYING
Click on the INSEMINATE title and it will switch to LAY EGG. Use the above directions 
for choosing a target to select a pregnant female. Then press the pink LAY EGG Button.

TO CREATE A NEW CREATURE
cycle through the DDNA slots until you have a chosen sample. In the DDNA1 section press 
the right select button and the name and slot of the DDNA sample will be displayed on 
the screen. Repeat the previous steps for DDNA2. Choose the sex of the new creature by 
toggling the sex button. When you have 2 DDNA samples choosen, press the Create Button 
to the left of this section and a new creature will be born and dropped off in front of 
the door to the Learning Room.

You can mix and match different species with this machine. So you can impregnate a 
female norn with ettin or grendel sperm. Or create a new creature using DDNA of to 
different species.


UPDATE INFO AND FIXES

Fixed the problem with the sex selctor not working. Now it works 100%

With the help of the CDN I found out that gen files (monikers) of all your creatures 
in your world folders are moved to a different directory when they die. Those gen 
files will ultimately be deleted when the creature is long dead. That is why the DDNA 
bank is autokilled when you try and use a long dead creature's DDNA, since the referenced 
gen file (moniker) no longer exists!! To correct this problem, the machine will clone 
the DDNA of the target creature and store that DDNA into its bank slots. These cloned DDNA
will never "die" and be deleted by the game unless you replace DDNA in that slot. This also 
fixes the problem with the child's parent history info and the generation.

This new process will finally allow you to keep your stored DDNA forever (for that world 
only), using the samples as you see fit!! NO MORE ERRORS!!!

The cloned DDNA will have the orginal's name and generation, but all history info of children 
made by the stored DDNA will not reflect on the orginal's history file. Just think of this 
process like a lab secretly taking DNA info of you and making a new race of people with your 
DNA. You will not know about it and although those people are "of" you, they are not your 
children. The child's parent info will read the stored DDNA and the parent's status will say 
"Not born" or "Not in World", which is true...

Have fun playing Frankenstien!!

